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Typeof, alternately also typeof, and typeof, is an operator provided by several programming languages to determine the data type of a variable [1] a variable can eventually be. This is useful when constructing programs that must accept multiple types of data without explicitly specifying the type.
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Values of reference type refer to objects allocated in the heap, whereas values of value type are contained either on the call stack (in the case of local variables and function parameters) or inside their containing entities (in the case of fields of objects and array elements). Or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc.) or undefined In more ambitious type systems, a variety of constructs, such as variables, expressions, functions, and modules, may be assigned types
Primitive data type in computer science, primitive data types are sets of basic data types from which all other data types are constructed
[1] specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use. Data types are used within type systems, which offer various ways of defining, implementing, and using them In a type system, a data type represents a constraint placed upon the interpretation of data, describing representation, interpretation and structure of values or objects stored in computer memory. In computer programming, a variable is an abstract storage or indirection location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value